Participar en este proyecto, junto con la cooperativa de desarrolladores freelance de Lady Shotgun Ld. como la encargada del diseño, concepto gráfico e ilustración, fue todo un desafío para mi, que vengo del mundo artístico y del diseño gráfico, nunca ilustré personajes. Con una estética innovadora para este tipo de juegos, Buddha Finger, salió al mercado a finales de octubre de 2012 y ha llegado a estar junto con los mejores juegos para smartphones por ejemplo dentro de los Top 12 en 2012 por Virgin Media, entre otros.
Part twitch action and part beat 'em up, challenge your reflexes as you use an ancient kung-fu pressure point attack to tap, touch, swipe and spin your way to victory.
* Fast, fun pick up 'n' play action -- touch, tap, swipe and spin pressure points in order against the clock to beat enemies!
* Deep score system -- multipliers & "super-time" bonuses, analogue based on your speed & accuracy -- no two players will get the same score!
* Action packed comedy storyline weaved through 61 levels and featuring Bosses and Special Characters!
* Unique visual style with full screen sized enemies and bucket loads of visual effects!
* Funky 70's and 80′s inspired soundtrack!
* Intuitive, accessible and addictive- if you can count to 10, you'll love playing this game :)
Your quiet life as a martial arts fan-boy is turned upside down when you meet Shifu, a kung fu master who reveals you have a long-lost twin brother: An Interpol agent who has mysteriously disappeared while hot on the trail of shadowy crime boss, "The Man". Shifu sends you to the 80s-inspired Hong Kong where you'll use an ancient martial art technique -- the "Buddha Finger"- to rescue your brother and defeat a host of enemies, bosses and special characters through 61 levels of action-packed fun.
Pick up 'n' play gameplay with a deep scoring system that rewards skilled players, this game is suitable for everyone over the age of 12!
"...a neat casual beat-'em-up in which characters are defeated by swiping on-screen numbers in the correct order, occasionally tapping wildly when the icon demands. It has the feel of a Wario or Bishi Bashi mini-game and the crucial touch UI is wonderfully implemented."
* Guardian Online Games Blog: Keith Stuart
"simple but fiendishly addictive...the second with bells on!"
* Gamezebo: Emma Boyes
"This is great! It's s really unusual idea, one of those, 'I wish I'd thought of that' type things. It's kinda like a cross between Twister, Fruit Ninja and BopIt!"
* Gaming till Disconnected: Becky Jowsey
As seen in the 2012 Eurogamer Expo Indie Game Arcade, and at Gamecity 7.